Archive for the ‘ Virtual Tabletops ’ Category

I’ve put together a new screencast for using Herolab, Tokenlab and Maptools using better screencast software and showing off some more of Maptool’s features.

Maptools and Tokentool can be downloaded from

HeroLab is one of my “must have” tools for Pathfinder and it can be found at Hero Labs

TokenLab can be downloaded from the TokenLab Github Homepage and the 2 gig torrent full of mapping objects(CSUAC) shown in the tutorial can be downloaded from RPTools Tutorial Downloads

TokenLab for Maptools

In the Virtual Tabletop gaming space there’s two big players: Maptools and Fantasy Grounds 2. Maptools is an open source project put together by the folks at while Fantasy Grounds is a commercial product put together by Smiteworks LTD. Both are great ways to play a pen and paper RPG online, but neither is very newbie friendly to get up and running with.

But if you’re playing Pathfinder and own Hero Lab you can use a new 3rd party tool called TokenLab to get up and running with Maptools pretty quickly and effortlessly. It allows you to create PCs, NPCs, and even use Hero Lab’s bestiary and convert them into Maptool.

To show how easy it is to work with TokenLab and Maptools I’ve created a quick little demo on their use. This tutorial will cover exporting an encounter from Hero Lab, using TokenTool to create a POG(a picture you’ll drag around on the map), using TokenLab to put the two together and then how to run a quick encounter in Maptools.

The player will show in this paragraph

Maptools can be found at while TokenLab can be found at TokenLab Github Homepage.

If you want to download this video, right click and save the full version onto your desktop and watch it there.

I live on a boat and I love living on a boat. There’s nothing better than coming home after a hard day’s work to a view of the gentle swaying of sailboat masts in the wind, the sound of sea birds and the crisp smell of salt in the air. The weekends are even better. Nothing beats lounging around in the cockpit of your own sailboat reading the latest rpg book or novel on a cool afternoon day.

But some aspects of living on a boat sucks. For one, the internet access is… interesting. I get free internet from the marina and it’s high speed, but it’s wifi. That means to get it on my boat I need a high power wifi antenna. These antennas are around 20-30 times more powerful than what you have in your laptop and I can mount it externally. Nothing helps your signal reception more than having a high powered, cancer causing antenna on top of a 45ft mast. But the device has its own firewall. Also, since I like to use my latop without a cord and I have a wireless tablet, I have a Linksys wireless router on my boat that gives me my own local wireless LAN.

So I have 3 firewalls before I hit the internet. My own linksys router(which I can control), the high power ranged ship antenna(which I can’t tune) and then the marina’s firewall that sits right on the internet itself. Needless to say this makes hosting my own games a little awkward.

But I also have my own public internet server. It’s a cheap little $5 a month virtual private server. You can’t do much with it, but it’s great for hosting things like Teamspeak, sharing files and putting up blogs that no one will ever read. The other thing owning a small little server like this on the internet lets you do is bypass firewalls for hosting games.

There’s lots of complicated and neat ways to do this. For Linux I use OpenVPN and create my own private little network across all my systems. Unfortunately while I’m a Linux guru my Windows kung fu is lacking, so this setup didn’t work as well for me when I’m logged into Windows at home. Fortunately there’s a very simple way to handle this in Windows using a simple tool called Putty.

Putty is a SSH client. SSH is a way to log into remote servers. It’s been around for over a decade and is a more secure replacement of an older tool called Telnet. One of the neat things SSH can do is called tunneling. For example, I can log into a remote computer over SSH and start up Firefox and have the window show up on my local computer. In that case, SSH is tunneling the graphics protocol(called X in Linux).

But in our case what we want to do is use SSH to tunnel remote connections to port 1802 from the server to our local computer.

SSH Tunnel

How this works is we’ll use Putty on our home Windows computer and SSH into the remote server. Then SSH on the remote computer will take incoming requests to port 1802 and funnel them though port 22 on SSH to us at home. Then at home Putty will forward those request to port 1802 on our local computer, which is where Fantasy Grounds runs. In this way people can point their Fantasy Grounds client at and it’ll connect to our home PC as long as we keep that SSH connection up and running.

First we need to make a change on the destination server. There’s a file called /etc/ssh/sshd_config that exists on Linux servers running SSH. You need to edit this file and add the below line to it:

GatewayPorts yes

This will allow Putty to open up a remote port on the server and listen for connections. Once that’s done and you restart your SSH service, we can then go back to our client home PC and configure Putty.

If you haven’t already, download and install Putty:

Next we’ll start up Putty and configure the host information we’ll be connecting to.

Putty host configuration


In my case, my server is Once that’s done, on the left hand side find Connection -> SSH -> Tunnels

Setting up the remote tunnel


In this tab, you’ll want to enable “Remote ports do the same”, put 1802 in the Source port field, put “localhost:1802” in the Destination field and select Remote.

This is telling Putty we want to open up a port on the remote end, allow any connection to it and then forward it back to the home PC on port 1802.

Click Add

The reverse tunnel added


We now have the reverse tunnel configured. You can click Open and a Putty window will open asking you to log into the remote server. Note that if you don’t want to set this up every time you start Putty, you’ll need to go back to Sessions on the left hand tab and save this session so you can reload it the next time you open Putty.

Once you open the Putty session and log in, you’ll now be redirecting port 1802 back into your home PC from the server.

Connect to the server


For my example, I’ll first start up a copy of Fantasy Grounds and load a campaign in DM mode. Then I’ll open up another copy of the game and choose to join in on a game. For the connection window I’ll use my public server as my Host address(

Two copies running


And as you can see, I can connect in and join the game over the public server IP.

The nice thing about this setup is that it can be done with any public Linux server that you can configure SSH on. This allows you to publicly host your Fantasy Grounds games through firewalls from your home PC without forcing your players to setup and use a VPN client. The only downside is if your Putty session closes you’ll lose your tunnel and all your client connections.